Books allowed to take from fairly freely: Core Books, WotC's class handbooks, FRCS, MoF, Faiths & Pantheons, Epic Level Handbook, Complete Warrior, Book of Exalted Deeds
Material allowed on a per-case basis involving GM/PC negotiation: Dragon, Dungeon magazines, Manual of the Planes
Books strictly off-limits: Books of Eldritch Might, Oriental Adventures, Lords of Darkness, Deities & Demigods, Psionics Handbook, Book of Vile Darkness, and anything else not mentioned on the approved of list.




Characters
  1. David : Tahir, Half (air) genasi rogue, of Akadi (Elemental Air)
  2. Tyler : Sorrtanath, Lizardfolk (Lite) Fetishist (alt sorc), of Semuanya (Lizardfolk deity of survival and fertility)
  3. Philip : Shatata (AKA Tara), Aasimar (Lite) Cleric, of Waukeen (Trade, money, wealth)
  4. John: Lucricia, Half-Orc Fighter, of Torm (Duty)
  5. Vixen: ?, Elven Fighter, of Solonar Thelandira (Elven archery, hunting)

    NPCs with the group:

  6. Sarkyn, human Cleric/Wizard/Mystic Theurge of Mystra (Magic, the Weave) -- mentor, advisor, and watcher
  7. Ugurth, kobold Warrior/Wizard, Faithless -- the sole surrendering member of a band of raiders, the group spared his life and is slowly teaching him the paths of Good and Light.



XP Handout:

Level x 100 XP per session that you attend on time and stay in character throughout
Each challenge that you overcome will generate XP, evenly split between all characters present (10% bonus if done through non-combat)
50xp/page transcribed from book to digital form
Unspecified XP earnable through projects relating to the game. Keeping an IC journal, providing minis, finding and printing out graphics/handouts to enhance the game, etc

In order to receive XP, the character must have a full day and night of rest to Rest & Reflect. No standing guard, no combat, no practice sparring, no crafting items, no nothing except 8 hours of unbroken slumber/rest followed by 16 hours of reflective meditation.



House Rules

(Please note: These changes, where applicable, have already been made to the documents available in the resources directory. This listing serves as a summary of changes, as well as a listing of tweaks that can not be added to the documents)

If something is not listed in the texts and is not listed on this page, it does not apply to this game. Make sure to check the 'Revoked' house rules section for house rules from other campaigns that I am *NOT* using in *this* campaign!

Equipment

  • Masterwork ammunition is not automatically destroyed when used. It follows almost the same rules as normal ammunition, except that it suffers a 25% loss chance instead of 50%.
  • Ponies are suitable mounts for short humans.

    Classes

  • Most classes receive 2 more skill points per level than is standard. (Rangers do not)
  • All characters receive an extra four skillpoints at first level, which MUST be placed in a Craft or Profession skill
  • Paladin: Paladins are custom-crafted classes involving much negotiation btween PC and GM, and do not -necessarily- match what is in the book.

    Skills

  • Appraise works a little differently than one might expect
  • Craft tweaks: