Premise:

A king of a prosperous land has 3 sons approaching manhood status, but not enough lands for the two younger brothers. So, he is engaged in setting his younger suns up new kingdoms of their own.

His sailors have returns from a long voyage with word of a large, very large, island off to the south -- and all cursory scans show the land to be empty of intelligent inhabitants

He has hired a survey group to do a longterm survey, 3 years in length, to acertain the suitability of the region, and what industries would thrive, and what new resources are available for development.

PCs do not know each other prior to the start of the adventure. Adventure starts with the day they meet in the kingdom for education/outfitting.


I have taken the previous char-gen information offline, until such a time as I can put up the official documentation for the Feng Shui based variant. The previous documentation was written assuming that I would always play D20 and never do anything new. That assumption was wrong.

Information for character creation for this campaign will become available when I am ready to deal with char-gen issues relating to this campaign. (Lesson Learned: Do NOT let people create characters more than 2 weeks before the start of a campaign, and certainly not *years* before the start of a campaign! Bad GM, no cookie)


Last Updated: 2/5/2004