Tidbits:
  • It's an epic campaign of Heroic proportions, with a strong RP emphasis on 'Power Carries Responsibilities'.
  • Human is the only available race.
  • All characters will be devout worshippers of a deity, one PC per patron deity.
  • The year is 1380, the time is Greengrass. All humans are age 20, and have a birthday in the first three months of the year.
  • The game will be somewhat urban in setting, but there still be forays into the wilderness.
  • All characters must speak both Chondathan and Damaran
  • PC eligible home regions are: Cormyr, Dalelands, Damarra, and The Vast


    Preferred patron deities:
    Helm, LN, Guardians/protection
    Never betray your trust. Be vigilant. Stand, wait, and watch carefully. Be fair and diligent in the conduct of your orders. Protect the weak, poor, innocent, and young, and do not sacrifice them for others or yourself. Anticipate attacks and be ready. Know your foes. Care for your weapons so they may perform their duties when called upon. Careful planning always defeats rushed actions in the end. Always obey orders, providing those orders follow the dictates of Helm. Demonstrate excellence and purity of loyalty in your role as guardian and protector.

    Ilmater, LG, Endurance/suffering
    Help all who hurt, no matter who they are. The truly holy take on the suffering of others. If you suffer in his name, Ilmater is there to support you. Stick to your cause if it is right, whatever the pain or peril. There is no shame in a meaningful death. Stand up to all tyants, and allow no injustice to go unchallenged. Emphasize the spiritial nature of life over the existance of the material body.

    Lathandar, NG, Dawn/birth/hope
    Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setbac kinto a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.

    Lliira, CG, Joy/happiness
    Each day is another movement in the Elysian Rigasoon, the joyful dance of a life lived in rapture and without care or frustration. Seek joy always by working to bestow it upon others. Festivals are for all -- gather into celebrations the lost, the lonely, the exiled and outlaw, the shunned, and even your foes. Let folk follow their own desires, and never fail to follow your own.

    Milil, NG, Poetry/song
    Life is a song, beginning at birth and only silenced with the final chord. Strive always to make the whole song, not just the lyrics and music, more beautiful. Destroy no music or instrument, nor stop a singer before the tune is done. Listen to the world around as well as filling it with your own sound. One singer's music is another's noise, so still no bad music if it's making be joyful. Spread the teaching of song and musicianship always. Sing to Milil every day. Music is the most precious thing folk can create - so encourage its training, use, and preservation at all times and in all possible ways. Awaken a love of song in all folk you can, and offer its performance freely around campire or on the trail. Cease not in your own seeking for new tunes, new techniques, and new instruments to master.

    Sune, CG, Beauty/love/passion
    Beauty is more than skin deep. It issues from the core of one's being and reveals one's true face to the world, fair or foul. Believe in romance, as true love will win over all. Follow your heart to your true destination. Love none more than yourself except Sune, and lose yourself in love of the Lady Firehair. Perform a loving act each day, and seek to awaken love in others. Respond to love at least once in a day. Encourage beauty whereever you find it. Acquire beautiful items of all sorts, and encourage, sponsor, and protect those who create them. Keep your own body as comely as possible and as attractively displayed as situations warrant. Let hairstyle and clothing best suit your personal appearance, striving to stir and delight others who look upon you. Moreoever, hide not away, but always seek to present yourself to those around you in a pleasing variety of garbs and activities so as to move them with love and desire. love those who respond to your appearance, and let warm friendship and admiration flower where love cannot or dares not.

    Torm, LG, Duty/loyalty/obedience
    Salvation may be found through service. Every failure of duty diminishes Torm and every success adds to his luster. Strive to maintain law and order. Obey your masters with alert judgement and anticipation. Stand ever alert against corruption. Strike quickly and forcefully against rot in the hearts of mortals. Bring painful, quick, death to traitors. Question unjust laws by suggesting improvements or alternatives, not additional laws. Your fourfold duties ate to faith, family, masters, and all good beings of Faerun.

    Also acceptable, but not preferred:


    I have taken the previous char-gen information offline, until such a time as I can put up the official documentation for the Universal System based variant. The previous documentation was written assuming that I would always play D20 and never do anything new. That assumption was wrong.

    Information for character creation for this campaign will become available when I am ready to deal with char-gen issues relating to this campaign. (Lesson Learned: Do NOT let people create characters more than 2 weeks before the start of a campaign, and certainly not *years* before the start of a campaign! Bad GM, no cookie)


    Last Updated: 2/5/2004